Google Proximity Beacons – Part 1

Google’s Proximity Beacon API provides an abstraction layer for managing beacon deployments in the field. In this article, you will learn the basics concepts related to the Beacon API, and how to get an API project set up with Google.

 

Google Beacons and the Physical Web

Walkthrough of Google’s Eddystone beacon formats, Proximity Beacon API, and the Physical Web from AnDevCon Boston 2015.

 

Android M: Tweaking System UI Tuner

Android ‘M’ includes a System UI Tuner developer option to control aspects of the status bar. We can also programmatically control this element from the shell or another application.

 

Partner Customizations on Google Devices

Google introduced some new customization hooks for device OEMs and partners starting with the Lollipop release of Android. Is this something you can take advantage of in your device builds?

 

Diving into Android ‘M’ Doze

Users a pretty excited Android’s new “doze” feature. Developers may have more mixed feelings on the subject. Either way, it’s good for us to take a deeper look at how this feature works.

 

Android ‘M’ Permissions and Legacy Applications

Android has finally introduced a runtime-granted permissions model. It will be some time before most applications are updated to take advantage of the new system, so how will this new system affect your application on user’s devices before you’ve had a chance to update it?

 

Building and Distributing SDK Add-ons

Since Google Play Services took much of the thunder away from the Google APIs SDK targets, SDK Add-ons have fallen a bit out of the mainstream thought of Android developers. However, if you are an OEM of an Android-based product (especially one that may not be in the consumer space), then SDK Add-ons are worth another look.

 

AOSP Source in the IDE

We get asked a lot about the proper way to integrate the AOSP sources into an integrated development environment (IDE). This tutorial shows you how to use the integrated IDEGen scripts to do the job.

 

Building A RecyclerView LayoutManager – Redux

While writing what was intended to be the final post of this series, a discussion of predictive animations, I ran into a number of interesting challenges that I thought warranted their own discussion. This series began as an investigation into whether RecyclerView could easily handle a layout structure that could scroll in both the horizontal and vertical axes, and how difficult it would be for the developer to build their own LayoutManager. I chose a basic grid of uniform items as the structure, thinking it would be the most straightforward to implement.

 

Building a RecyclerView LayoutManager – Part 3

In the previous post, we discussed adding proper support for data set changes and targeted scrolling. In this installment of the series, we will focus on properly supporting animations in your fancy new LayoutManager.